As you may know, in 2001 I helped solve the mystery of the bizarre 1997 Pokémon seizure incident. I wrote an article that became a cover story in Fortean Times and co-authored a medical journal article about it. I revisit the puzzling case in my new Seeker article:

Only those living under a rock or on a self-imposed news and social media quarantine could fail to have heard about the latest fad sweeping the world: Pokémon Go. The game app uses geolocation features that allow users to view a virtual Pokémon-populated virtual world through their phone’s camera. The goal is to “capture” the digital creatures (“Gotta catch ’em all” is the game’s slogan) and use them to train and battle for virtual territory.

The game has become enormously popular, with millions of people around the world playing the game since its July 6 launch. It’s been credited with getting slothful video game players out for fresh air and exercise—and even sparking romance.

While for most it’s harmless fun, reports have emerged of various pickles that Pokémon players face, and in a recent Seeker piece Aylssa Danigelis listed ten hazards of virtual reality gaming, including trespassing arrests, car crashes, falling or tripping due to inattention, and robberies.

You can read the rest HERE. 

You can find more on me and my work with a search for “Benjamin Radford” (not “Ben Radford”) on Vimeo.

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